It is no surprise that as technology has improved, the graphical capabilities of computers and video game consoles has also improved. Back in the day, pixels were all the rage. Everyone was excited about a tiny Italian plumber made of a small amount of blocks. They were called pixels. The little guy would run around, jumping on turtles and crushing little brown people. Today, objectives and level design alone are much more complicated.
A number of years later, we got Wolfenstein 3D. Everyone flipped. Suddenly, everything had gone in a completely diffierent direction. You could move up, down, left, right, forward, backward, in literally any direction. It was an exciting time. Believe it or not, things were about to get much more advanced than even this with the dawn of the Nintendo 64 and Playstation 1, and all the other systems that really kickstarted the 3D gaming scene.
"Prose is an art form, movies and acting in general are art forms, so is music, painting, graphics, sculpture, and so on. Some might even consider classic games like chess to be an art form. Video games use elements of all of these to create something new. Why wouldn't video games be an art form?" -SAM LAKE, interview, April 25, 2004
Videogames have quite a long history. Looking back at the capabilites of early computing techology, we can see we have improved a lot. Games like Uncharted 4: A Thief's End show us true photorealism. Many players forget they are even playing a videogame. With the release of VR technologies, the possibilities truly are endless. I've just started dipping my toes in VR technologies, myself. I can't wait to see what sort of adventures future technology takes us.
Written by Matthew Malone